Strategy
Armor = ‘ADDR’.
ADDR = Armor Stat / (40 * Hero Level + 9)
Damage taken = 100% of Attack Damage * (1 – ADDR)
Level 340 Zeus attacks for 150,000, Level 340 Blaze Centaur has 5000 Armor.
First, calculate Blaze Centaur’s ADDR.. 5000/(40(340+9)) = 0.358166189
To calculate actual damage: 150,000 (1-0.358166189) = 96,275.07163
Crit = % value to land a crit. Calculated against Crit Resistance.
Crit Resistance = directly reduces crit chance, 1% crit resistance negates 1% crit dmg
Crit Damage = The more you have, the more damage your crits do. Formula: % Attack * (2 + Crit damage stat)
Example: Zeus does 150,000 attack damage. He has 75% crit damage. Uses a 100% attack. 150,000 * (2 + 75%).
So he does 150,000 * 3.5 = 525,000 damage (which gets reduced by armor, damage immune, etc).
Skill Damage – same as crit damage, but lower multiplier. Formula: % Attack * (1 + Crit damage stat)
Holy Damage ignores damage reductions (armor, etc). So if you do 150,000 attack damage and have a 50% holy damage, only 75,000 would be subject to armor etc. (Guess)
Effect Hit – Increases chance of status effect being applied. Applied multiplicatively. Blaze Centaur has a 50% chance to stun. If he had a 50% effect hit stat, the total chance to stun would be 75% (50% * 50% = 75%). Impacts debuffs.
Effect Resistance – Counters Effect hit. Can never take chance to stun to 0%. Dodge – exists on Wings artifact, no heroes have access to it normally. Chance to avoid any skill. Totally ignores the skill. Will not avoid basic attacks apparently.
Hit – Not listed in stats but counters dodge
Block – is applied as a roll (vs accuracy). If successful, reduces damage by 30%
Broken Armor – counters Damage Immune, 1% for 1%. If higher than damage immune, adds percentage to damage
Damage Immune – counters incoming damage. Capped at 70% effect. Can go higher than 70% and counters Broken Armor, but still only 70% can be applied to incoming damage.